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Lightforge Creative

Lightforge Creative

LCS documentation overview.

This documentation covers the public runtime stack behind LCS - Lightforge Cozy Systems. Start here to understand the scope of the product, then move to setup, system pages and support sections.

Technical docsSingle product umbrellaUnity 6000.3.16f1Reference-first layout

Start here

  • 01. Read the overviewUnderstand what LCS is and how the docs are grouped.
  • 02. Open Getting StartedInstallation and first scene setup come next for a new integration.
  • 03. Use support when neededTroubleshooting and FAQ cover common setup issues first.

Getting Started

Installation, project setup and the first playable scene.

Core Concepts

Architecture, managers, events, naming and runtime boundaries.

Systems

Character, damage, inventory, interaction, tools and support systems.

Support

Products, troubleshooting, FAQ, changelog and roadmap.

The docs are intentionally concise. Each page exists to answer one of these questions:

  • What is LCS?
  • How do I install and wire it?
  • Which system page should I open next?
  • What is public, planned or internal?
  • Where do I look when something is broken?

Fast navigation

The sidebar is grouped by the way people actually look for help.

Reference first

Each section reads like a manual, not a product landing page.

Clear boundaries

The public product umbrella is LCS, and the docs keep that scope explicit.

Easy handoff

New users can move from overview to setup to system details without guessing.

  • Prototype and internal-only work stay out of the public docs surface.
  • The docs follow a manual-style structure.
  • The home page stays separate as the product surface.
  • Screenshot: The docs intro with the sidebar visible.
  • Screenshot: The documentation map cards.
  • GIF: Moving from overview to getting started.
  • Video: Short walkthrough of the docs tree.
  • Diagram: Overview to setup to systems to support.