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Project Setup

The runtime stack expects a small amount of bootstrap wiring before the scene becomes playable. Managers, input and scene flow are the first things to verify.

  • Add the manager bootstrap objects
  • Add GameStateManager
  • Add InputManager
  • Add SoundManager
  • Add SaveStateManager when persistence is required
  • Add CameraRigController for the player camera stack
  • Add UIManager for global presentation

[!TIP] Set up the bootstrap scene first, then wire the gameplay scene. That keeps the first-play experience predictable and makes debugging much easier.

  • Screenshot: Bootstrap scene hierarchy.
  • Screenshot: Inspector showing manager references.
  • GIF: Scene starting from bootstrap into gameplay.
  • Video: 2-minute project setup walkthrough.
  • Diagram: Bootstrap scene → managers → gameplay scene.