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Component Overview

This page gives you the first stop for the most important components in the runtime.

  • Character controller and abilities
  • Inventory and item storage
  • Interaction zones and key-gated objects
  • Scene flow and level entry points
  • Save state and settings backends
  • UI presenters and feedback relays
  • Audio managers and catalogues
  • Navigation markers and compass UI

Start with the component group that matches your first gameplay loop. Do not wire the whole framework in one pass if you only need one loop working.

  • Screenshot: Component group matrix.
  • Screenshot: Inspector showing the main runtime components.
  • GIF: Moving from one major component group to another.
  • Diagram: Component families by runtime responsibility.