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Systems

This section is the practical map of what exists in the project scan. Use the status labels to avoid mixing released code and planned ideas.

Damage System

Released runtime capability inside the character controller stack.

Inventory System

Released inventory runtime, UI, input and persistence.

Interaction System

Released 3D interaction layer for world objects.

Save System

Released state boundary for persistence.

Quest / Farming

Planned placeholders unless a future scan proves otherwise.

Tools System

Released tool runtime and loadout flow.

Character System

Released character controller, abilities and AI stack.

  1. Character system
  2. Input system
  3. Damage and health
  4. Inventory and interactions
  5. Save and settings
  6. Scenes and level flow
  7. Tools, hunting and feedback
  • Screenshot: System overview page with status cards.
  • Screenshot: Released vs Planned labels.
  • GIF: Scrolling through the systems section.
  • Video: Walkthrough of the system map.
  • Diagram: Dependencies between character, inventory and damage.