Damage System
Released runtime capability inside the character controller stack.
This section is the practical map of what exists in the project scan. Use the status labels to avoid mixing released code and planned ideas.
Damage System
Released runtime capability inside the character controller stack.
Inventory System
Released inventory runtime, UI, input and persistence.
Interaction System
Released 3D interaction layer for world objects.
Save System
Released state boundary for persistence.
Quest / Farming
Planned placeholders unless a future scan proves otherwise.
Tools System
Released tool runtime and loadout flow.
Character System
Released character controller, abilities and AI stack.