Introduction
Overview
Section titled “Overview”Lightforge is a reusable Unity runtime stack for gameplay systems. It is not a game project and it is not a content dump. The point is to keep the reusable runtime separate from the consumer project.
What it does
Section titled “What it does”- Provides modular gameplay runtime code
- Keeps product logic separated by responsibility
- Exposes inspector-driven setup where possible
- Lets the consumer project own its own content and UI polish
When to use it
Section titled “When to use it”Use Lightforge when you want to build a game on top of a shared runtime instead of copying features between scenes and projects.
Common mistake
Section titled “Common mistake”[!WARNING] Do not treat the package as if it were the final game. The package provides the framework, not the consumer’s art, tuning or product-specific content.
Media Suggestions
Section titled “Media Suggestions”- Screenshot: Hero panel of the docs site.
- Screenshot: Unity project tree showing
Assets/Lightforge. - GIF: Quick tour of the main systems list.
- Video: 1-minute explanation of package boundaries.
- Diagram: Runtime framework vs consumer project ownership.