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Introduction

Lightforge is a reusable Unity runtime stack for gameplay systems. It is not a game project and it is not a content dump. The point is to keep the reusable runtime separate from the consumer project.

  • Provides modular gameplay runtime code
  • Keeps product logic separated by responsibility
  • Exposes inspector-driven setup where possible
  • Lets the consumer project own its own content and UI polish

Use Lightforge when you want to build a game on top of a shared runtime instead of copying features between scenes and projects.

[!WARNING] Do not treat the package as if it were the final game. The package provides the framework, not the consumer’s art, tuning or product-specific content.

  • Screenshot: Hero panel of the docs site.
  • Screenshot: Unity project tree showing Assets/Lightforge.
  • GIF: Quick tour of the main systems list.
  • Video: 1-minute explanation of package boundaries.
  • Diagram: Runtime framework vs consumer project ownership.