Architecture Overview
Overview
Section titled “Overview”The project follows a modular runtime style:
- core infrastructure
- shared managers and contracts
- feature systems
- demo content
- internal experimental branches
flowchart LR A[Lightforge Core] --> B[Managers] A --> C[Input / GameState] B --> D[UI / Audio / Settings] C --> E[Character Controller] E --> F[Inventory / Tools / Damage] E --> G[Camera / Navigation / Scenes] A --> H[SaveState / Events / Achievements]Keep the runtime reusable. Keep consumer content outside the package boundary.
Media Suggestions
Section titled “Media Suggestions”- Screenshot: Architecture diagram in a presentation or docs image.
- Screenshot: Package folder tree.
- GIF: Scrolling through the code boundaries.
- Video: Architectural explanation with one concrete example.
- Diagram: Runtime boundary map from core to product systems.