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Naming Conventions

The namespace scan showed the following style in use:

  • Lightforge.* for technical runtime namespaces
  • internal experimental namespaces for non-public work
  • Use stable names for public assets and inspector-facing content
  • Keep internal experimental work clearly marked
  • Do not rename things casually once they are referenced by scenes or prefabs
  • Screenshot: Namespace examples in the code editor.
  • Screenshot: Asset naming in the Project window.
  • GIF: Refactor preview before and after.
  • Video: Naming rules for a new module.
  • Diagram: Namespace hierarchy by runtime area.