Naming Conventions
Overview
Section titled “Overview”The namespace scan showed the following style in use:
Lightforge.*for technical runtime namespaces- internal experimental namespaces for non-public work
- Use stable names for public assets and inspector-facing content
- Keep internal experimental work clearly marked
- Do not rename things casually once they are referenced by scenes or prefabs
Media Suggestions
Section titled “Media Suggestions”- Screenshot: Namespace examples in the code editor.
- Screenshot: Asset naming in the Project window.
- GIF: Refactor preview before and after.
- Video: Naming rules for a new module.
- Diagram: Namespace hierarchy by runtime area.