World interaction zone
InteractionZone drives trigger-based prompts and activation.
The interaction layer is present in Lightforge.Common.Interactions and is built for
3D world objects that react to the player. The scan found three concrete scripts in the
folder: InteractionZone, KeyOperatedZone and InventoryChest.
World interaction zone
InteractionZone drives trigger-based prompts and activation.
Key-gated logic
KeyOperatedZone blocks actions until the right inventory key is present.
Chest flow
InventoryChest opens the container and hands contents to inventory.
Feedback ready
The README mentions feedback sequencing, but the scanned source folder did not expose a separate feedback class.
The implementation notes live under Assets/Lightforge/Common/Interactions/ and the
system page at /systems/interaction-system/.
InteractionZone.csKeyOperatedZone.csInventoryChest.csInventoryKeyItem.csQ: Is this a UI-only interaction system?A: No. It is a world interaction layer for 3D objects and triggers.