Runtime container
Inventory stores the player items.
The inventory system is one of the clearest released modules in the current scan. It has runtime storage, item definitions, UI presenters, input handling and save/load hooks.
Runtime container
Inventory stores the player items.
Item data
InventoryItem, InventoryKeyItem and the display data classes define the content.
UI layer
InventoryDisplay, InventoryDetails, InventoryHotbar and related presenters handle presentation.
Persistence
SerializedInventory and the save-state integration keep inventory data across sessions.
ItemPicker.The implementation notes live in the inventory runtime files and the system page at
/systems/inventory-system/.
Inventory.csInventoryItem.csItemPicker.csSerializedInventory.csInventoryInputManager.csInventoryDisplay.csInventoryHotbar.csInventoryFeedbackRelay.csQ: Does loot live inside inventory?A: No. The module explicitly separates loot spawn from inventory storage.