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Create a Tool

  1. Create a ToolDefinition.
  2. Assign the visual prefab and socket.
  3. Define the primary action.
  4. Add the tool to a loadout profile.
  5. Test the equip and action flow on the player.
  • Screenshot: ToolDefinition asset.
  • Screenshot: Loadout profile.
  • GIF: Equipping the tool and firing it.
  • Video: Tool creation walkthrough.
  • Diagram: ToolDefinition → loadout → runtime → action.